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Amiga Plus Special 25
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AMIGAplus Sonderheft 25 (2000)(Falke)(DE)(Track 1 of 4)[!].iso
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Angband290
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command.txt
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=== Command Descriptions ===
The following command descriptions are listed as the command name
plus the "underlying command" key. This is followed by the command name
and "roguelike" keyset key, if different from the underlying command key.
Then comes a brief description of the command, including information about
alternative methods of specifying the command in each keyset, when needed.
Some commands use the "repeat count" to automatically repeat the
command several times, while others use the "repeat count" to specify a
"quantity" for the command, and still others use it as an "argument" of
some kind. Some commands are auto-repeated several times if no repeat
count is given and the "always_repeat" option is set.
Most commands take no "energy" to perform, while most other commands
only take energy when they cause the world to change in some way.
--- Inventory Commands ---
Inventory list (i)
Displays a list of objects being carried but not equipped. You
can carry up to 23 different items, not counting those in your
equipment. Often, many identical objects can be "stacked" into
a "pile" which will count as a single item. This is always
true of things like potions, scrolls, and food, but you may have
to set options to allow wands, staves, and other such objects to
stack. Each object has a weight, and if you carry more objects
than your strength permits, you will begin to slow down.
Equipment list (e)
Use this command to display a list of the objects currently being
used by your character. Your character has 12 slots for equipment,
each corresponding to a different location on the body, and each of
which may contain only a single object at a time, and each of which
may only contain objects of the proper "type", and which include
WIELD (weapon), BOW (missile launcher), LEFT (ring), RIGHT (ring),
NECK (amulet), LITE (light source), BODY (armor), OUTER (cloak),
ARM (shield), HEAD (helmet), HANDS (gloves), FEET (boots). You
must be wielding/wearing certain objects to take advantage of
their special powers.
Drop an item (d)
This drops an item from your inventory or equipment onto the
dungeon floor. If the floor spot you are standing on already has
an object in it, Angband will attempt to drop the item onto an
adjacent space. Be warned that if the floor is full and you
attempt to drop something, it may disappear and be destroyed.
Doors and traps are considered objects for the purpose of
determining if the space is occupied. This command may take
a quantity, and takes some energy.
Destroy an item (k) or Destroy an item (^D)
This destroys an item in your inventory or on the dungeon floor.
If the selected pile contains multiple objects, you may specify
a quantity. You must always (currently) verify this command.
This command may take a quantity, and takes some energy.
Wear/Wield equipment (w)
To wear or wield an object in your inventory, use this command.
Since only one object can be in each slot at a time, if you wear
or wield an item into a slot which is already occupied, the old
item will be first be taken off, and may in fact be dropped if
there is no room for it in your inventory. This command takes
some energy.
Take off equipment (t) or Take off equipment (T)
Use this command to take off a piece of equipment and return it
to your inventory. Occasionally, you will run into a cursed item
which cannot be removed. These items normally penalize you in some
way and cannot be taken off until the curse is removed. If there
is no room in your inventory for the item, your pack will overflow
and you will drop the item after taking it off. This command takes
some energy.
--- Movement Commands ---
Walk (with pickup) (;)
Moves one step in the given direction. The square you are moving
into must not be blocked by walls or doors. You will pick up any
items in the destination grid if the "always_pickup" option is set,
or if the "query_pickup" option is set and you respond correctly.
You may also use the "original" direction keys (both keysets) or
the "roguelike" direction keys (roguelike keyset) to walk in a
direction. This command may take a count, requires a direction,
and takes some energy.
Walk (flip pickup) (-)
This is just like normal move, except that the "Pick things up"
option is inverted. In other words, if you normally pick up
anything you encounter (the default), you will not pick things up
when using this command. If you normally do not pick things up,
you will when using this command. This command may take a count,
requires a direction, and takes some energy.
Run (.) or Run (,)
This command will move in the given direction, following any bends
in the corridor, until you either have to make a "choice" between
two directions or you are disturbed. You can configure what will
disturb you by setting the disturbance options. You may also use
shift plus the "roguelike" direction keys (roguelike keyset), or
shift plus the "original" direction keys on the keypad (both keysets,
some machines) to run in a direction. This command may take an
argument, requires a direction, and takes some energy.
Go up staircase (<)
Climbs up an up staircase you are standing on. There is always at
least one staircase going up on every level except for the town
level (this doesn't mean it's easy to find). Going up a staircase
will take you to a new dungeon level unless you are at 50 feet
(dungeon level 1), in which case you will return to the town
level. Note that whenever you leave a level (not the town), you
will never find it again. This means that for all intents and
purposes, any objects on that level are destroyed. This includes
artifacts unless the "Create characters in preserve mode" option
was set when your character was created, in which case the artifacts
may show up again later. This command takes some energy.
Go down staircase (>)
Descends a down staircase you are standing on. There are always
at least two staircases going down on each level, except for the
town which has only one, and "quest" levels, which have none until
the quest monster is killed. Going down a staircase will take you
to a new dungeon level. See "Go Up Staircase" for more info.
This command takes some energy.
--- Resting Commands ---
Stay still (with pickup) (,) or Stay still (with pickup) (.)
Stays in the same square for one move. If you normally pick up
objects you encounter, you will pick up whatever you are standing
on. You may also use the "5" key (both keysets). This command
may take a count, and takes some energy.
Stay still (flip pickup) (g)
Stays in the same square for one move. If you normally pick up
objects you encounter, you will not pick up whatever you are
standing on. If you normally do not pick up objects, you will
pick up what you are standing on. This command is normally only
used when the "always_pickup" option is false. This command may
take a count, and takes some energy.
Rest (R)
Resting is better for you than repeatedly staying still, and can
be told to automatically stop after a certain amount of time, or
when various conditions are met. In any case, you always wake up
when anything disturbing happens, or when you press any key. To
rest, enter the Rest command, followed by the number of turns you
want to rest, or "*" to rest until your hitpoints and mana are
restored, or "&" to rest until you are fully "h